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Electronic Arts

Gameplay Animator

Electronic Arts
hybrid senior full-time $92,900 - $129,200 CAD Vancouver
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First indexed 24 Apr 2026

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

We are searching for a talented and experienced Gameplay Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.

Responsibilities:

  • Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.
  • Work side-by-side with engineers and animators to develop new animation solutions across Gameplay
  • Help design cutting-edge animation tools/pipelines for animators and designers in the animation space.
  • Provide feedback and collaborate on R&D projects in other focus areas, including procedural runtime systems
  • Review the animation results generated by AI models, and provide feedback for areas of improvement.
  • Collaborate with partner teams to solve unique animation challenges.
  • End-to-end responsibility of capturing/directing motion capture to the final implementation in-game
  • Coordinate with QA and engineers to validate and maintain the high quality of our animation systems.
  • Work closely with the director to understand the vision of animation in Gameplay

Qualifications:

  • Proven experience as a Gameplay/Technical Animator showcased with state machines, motion matching and procedural solutions in AAA games.
  • A strong understanding of animation principles and anatomy.
  • Experience with managing animation pipelines and workflows.
  • Experience with motion capture and retargeting.
  • Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.
  • Proficient in Python.
  • Experience working closely with other domains - especially Designers, Engineers and Artists.
  • Highly self-motivated and ability to work under tight deadlines.
  • Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.

Portfolio:

  • All submissions must include a portfolio showing personal and professional artwork.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/en_US/careers/JobDetail/Tech-Gameplay-Animator-2/213146