Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for an accomplished Senior Technical Animator - Character Rigging R&D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we're eager to chat!
Responsibilities
- Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.
- Pioneer and develop solutions for emerging character workflows across the current area of responsibility.
- Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.
- Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.
- Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.
Ideally, you'll have
- 5+ years' game industry experience working on the technical side of Art/Animation for games.
- Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.
- The ability to give and receive feedback in a constructive, timely, and professional manner.
- Experience rigging and skinning characters, mechanical setups and creatures in Maya.
- Experience with live service content workflows, character personalization, skins, etc.
- Experience with real time deformation and physics setups in a game engine.
- Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
- Experience working with both keyframe animation and motion capture data.
- Experience contributing to a FACS based facial animation pipeline is a plus.
- Experience on 1 or more shipped titles, ideally in the FPS genre.
If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.