Description
We are looking for an Animator to join us at Ubisoft Romania on the Assassin’s Creed Franchise. As an animator, you’ll play a pivotal role in crafting compelling, captivating and realistic animations that elevate the gaming experience for players and bring characters and worlds to life.
Your main mission will be to animate characters, cameras, and objects for real-time and pre-rendered sequences. You will deliver high-quality animation from scratch, pre-designed drafts, or motion capture footage. You will also create animatics and quick draft animations to test and validate ideas, collaborate with design and development teams to ensure animations meet both artistic and technical constraints, integrate animations into the game engine, participate in mocap shoots and integrate motion capture data into animations, mentor and share knowledge with your team members, and report to the Lead Animator/Technical Director to ensure all work aligns with the artistic vision, quality standards, and deadlines of the project.
To succeed in this role, you will need to showcase strong key-frame animation skills and mastery of foundational animation principles such as timing, weight, and posing. You will also need to be proficient in 3D animation software like MotionBuilder, Maya, Blender, or similar software, have an understanding of character rigging, skinning, and motion capture techniques, passion for game development and awareness of current trends in the industry, ability to learn game engine tools and pipelines quickly, effective communication and collaboration skills, along with the ability to coach others, and very good English skills (written and spoken).
Previous experience in the gaming industry, knowledge in designing animation blend trees and prior hands-on experience with node-based animation editors, skill in another art-related field – illustration, painting, technical art, and scripting skills (e.g., MaxScript, Python) are nice to have.