New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Volta

3D Art Director

Volta
Apply →
hybrid senior full-time $80,000-120,000 CAD Québec City

First indexed 4 Jun 2026

Description

Job Description

We're looking for an Art Director who can define a vision, align teams around it, and deliver consistently at a high bar,across projects, partners, and pipelines.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio,where ideas are only as strong as their execution.

The Role

  • Define and uphold the visual direction for environment and prop production across projects, IPs, and styles
  • Own and elevate the full environment pipeline,from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation
  • Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling
  • Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints
  • Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine
  • Set clear quality benchmarks and review/approve work before client delivery
  • Lead, mentor, and develop environment and prop artists across varying experience levels
  • Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance
  • Maintain visual consistency across distributed or large production teams
  • Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations
  • Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies
  • Balance creative ambition with production realities,timelines, budgets, memory constraints, and engine performance
  • Proactively identify production risks and propose practical, solution-oriented paths forward
  • Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency
  • Partner with pipeline and tech teams to support engine integration and workflow optimization
  • Contribute to hiring, team structure, performance evaluation, and artist development
  • Support client-facing discussions, creative alignment, and escalation handling when needed
  • Contribute to early project strategy, bidding, and feasibility assessments where required
  • Other duties as assigned

What You Bring

  • 10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props
  • Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish
  • Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration
  • Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance
  • Demonstrated experience mentoring environment and prop artists with clear, actionable feedback
  • Strong client-facing experience working directly with external Art Directors and cross-functional teams
  • Solid understanding of production realities,scoping, risk management, and pipeline dependencies
  • Ability to operate effectively in a French-speaking work environment
  • Strong communication skills,clear, direct, and able to align teams without friction
  • Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments
  • A grounded, solution-oriented mindset with strong critical thinking and decision-making ability
  • Passion for games, with the ability to balance creative ambition with production constraints
  • Proficiency with industry-standard tools and workflows, including:

+ Autodesk Maya, 3ds Max, Blender + ZBrush + Substance 3D Painter & Designer + Unreal Engine 5, Unity + Houdini, Gaea, World Machine + Marmoset Toolbag, SpeedTree + Marvelous Designer + Photoshop

Why Volta

  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios,global scale, with local autonomy
  • A supportive culture that values both craft and people
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://apply.workable.com/j/B0D5EAB3AE