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Electronic Arts

Audio Software Developer III - Battlefield

Electronic Arts
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hybrid senior full-time Montreal, Quebec

First indexed 25 Jul 2026

Description

Electronic Arts is seeking an experienced Audio Software Developer III to join the Battlefield Engine Core Audio team. As a member of this team, you will work on developing software across multiple areas, including gameplay hooks, signal processing, content creation pipelines, and platform-specific optimisations.

Your work will have a significant impact on the audio team and player experience across multiple projects within the Battlefield franchise.

Responsibilities:

  • Develop and maintain game audio systems using the Frostbite engine
  • Develop and maintain audio workflows and tooling to support audio content creators
  • Document the design, functionality, and usage of audio systems and tools
  • Contribute to the future direction of Battlefield audio technology
  • Gather feedback from users to identify areas for improvement

Requirements:

  • 5+ years of commercial software engineering experience with C++
  • Experience developing, debugging, and profiling in a large multi-threaded C++ codebase
  • Commercial experience working with game audio middleware or proprietary audio engine
  • Strong analytical skills to troubleshoot and solve complex technical challenges
  • Ability to work with users to design, plan, and implement maintainable software systems
  • Excellent teamwork and communication skills
  • Native or fluent English

Nice to Have:

  • Experience developing C#/WPF applications
  • Experience working with game engines such as Unreal or Unity
  • Experience shipping one or more AAA games
  • Experience with development on games consoles
  • Experience in optimising code for performance and efficiency
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/en_US/careers/JobDetail/Audio-Software-Developer-III-Battlefield/215385