Description
Electronic Arts is seeking an experienced Audio Software Developer III to join the Battlefield Engine Core Audio team. As a member of this team, you will work on developing software across multiple areas, including gameplay hooks, signal processing, content creation pipelines, and platform-specific optimisations.
Your work will have a significant impact on the audio team and player experience across multiple projects within the Battlefield franchise.
Responsibilities:
- Develop and maintain game audio systems using the Frostbite engine
- Develop and maintain audio workflows and tooling to support audio content creators
- Document the design, functionality, and usage of audio systems and tools
- Contribute to the future direction of Battlefield audio technology
- Gather feedback from users to identify areas for improvement
Requirements:
- 5+ years of commercial software engineering experience with C++
- Experience developing, debugging, and profiling in a large multi-threaded C++ codebase
- Commercial experience working with game audio middleware or proprietary audio engine
- Strong analytical skills to troubleshoot and solve complex technical challenges
- Ability to work with users to design, plan, and implement maintainable software systems
- Excellent teamwork and communication skills
- Native or fluent English
Nice to Have:
- Experience developing C#/WPF applications
- Experience working with game engines such as Unreal or Unity
- Experience shipping one or more AAA games
- Experience with development on games consoles
- Experience in optimising code for performance and efficiency
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Audio-Software-Developer-III-Battlefield/215385