Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.
We’re looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production-ready solutions, and drive improvements across the content pipeline
Responsibilities:
- Design, develop, and maintain tools that support production workflows.
- Debug and resolve pipeline issues across multiple stages of development.
- Automate repetitive tasks to improve efficiency and reduce human error.
- Collaborate with artists to identify workflow challenges and implement practical solutions.
- Document tools and provide support to content teams.
Skills We Look For:
- 3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field
- Strong scripting/programming skills (e.g., Python, C#, or similar)
- Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)
- Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows
- Solid understanding of art production pipelines and real-time constraints
- Experience with version control systems (e.g., Git, Perforce)
- Problem-solving mindset with the ability to balance technical constraints and artistic goals
- Strong communication skills and ability to work across disciplines