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Electronic Arts

Gameplay Software Engineer - Unannounced Project

Electronic Arts
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hybrid senior full-time Seoul, Korea, Republic of

First indexed 2 Jul 2026

Description

Join Electronic Arts as a Gameplay Software Engineer on an unannounced project at EA Korea Studio in Seoul. As a key member of the development team, you will be responsible for core gameplay development using EA's proprietary Frostbite engine.

Key responsibilities include:

  • Developing core game play features using Frostbite engine
  • Working on AI, player control, animation solutions, physics, and other core gameplay areas
  • Adding and maintaining game development tool functionality
  • Optimizing game performance
  • Analyzing and resolving gameplay issues in live environments

Requirements:

  • 5+ years of experience in relevant development fields
  • Proficient in C/C++ and STL
  • Experience with diverse content development
  • Strong collaboration and team development process skills
  • Proficiency in reading and writing English

Preferred skills:

  • Experience with game client engine development
  • Specialization in framework, game logic, system, etc.
  • Knowledge of programming languages beyond C++
  • Computer science background
  • Strong sense of responsibility and passion
  • Excellent communication skills

The recruitment process involves document screening, online coding tests, and interviews. Required documents include a detailed resume in Korean or English and a portfolio (optional).

Electronic Arts offers a comprehensive benefits package, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-SE/215247