Description
Join Electronic Arts as a Gameplay Software Engineer on an unannounced project at EA Korea Studio in Seoul. As a key member of the development team, you will be responsible for core gameplay development using EA's proprietary Frostbite engine.
Key responsibilities include:
- Developing core game play features using Frostbite engine
- Working on AI, player control, animation solutions, physics, and other core gameplay areas
- Adding and maintaining game development tool functionality
- Optimizing game performance
- Analyzing and resolving gameplay issues in live environments
Requirements:
- 5+ years of experience in relevant development fields
- Proficient in C/C++ and STL
- Experience with diverse content development
- Strong collaboration and team development process skills
- Proficiency in reading and writing English
Preferred skills:
- Experience with game client engine development
- Specialization in framework, game logic, system, etc.
- Knowledge of programming languages beyond C++
- Computer science background
- Strong sense of responsibility and passion
- Excellent communication skills
The recruitment process involves document screening, online coding tests, and interviews. Required documents include a detailed resume in Korean or English and a portfolio (optional).
Electronic Arts offers a comprehensive benefits package, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and more.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-SE/215247