Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company is part of a community that connects across the globe, where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise delivers the electrifying spectacle of MMA to over 20 million players worldwide , and we’re just getting started.
Our mission is to build the world’s greatest fighting game , pushing cinematic presentation and physical authenticity to new heights. Every arena should feel alive. Every surface should carry a story. Every moment should amplify the intensity of the fight.
This is your opportunity to help inspire players through world-class visuals , crafting immersive, authentic environments that capture the atmosphere, scale, and drama of live MMA. You’ll join a collaborative, passionate team that finds daily joy in building cutting-edge graphics, exploring new technology, and raising the bar for sports realism.
Full-time role based in Vancouver, BC. Hybrid schedule: 3 days per week in the studio.
As an Environment Artist, you will: Create high-quality benchmark content , from hero assets to fully realized arenas and fight spaces Build cinematic, physically authentic environments that enhance gameplay and presentation Translate concept art and real-world reference into modular, production-ready assets Execute high-poly to low-poly workflows with strong optimization awareness Craft realistic PBR materials, including authoring your own materials when needed Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering Drive features forward independently, with support from the environment lead and team when needed Contribute to pipeline improvements, new tools, and workflow efficiencies
Requirements: 6+ years of experience in Film, entertainment or relevant industries OR 4+ years experience in games working in a real-time environment Strong proficiency in Maya Experience working in modern game engines (Unreal, Frostbite, Unity, or similar) Advanced skills in Substance Painter Experience with ZBrush and Photoshop Understanding of realistic PBR workflows Solid high-poly modeling and hi-to-low pipeline proficiency
Nice to Have: Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience
Artistic & Creative Strength: High Quality high poly modelling and materials Ability to create believable physical wear, surface breakup, and environmental storytelling Exceptional eye for lighting, composition, scale, and material realism Strong sense of cinematic presentation and broadcast authenticity Examples demonstrating your workflow from a concept to final piece Experience in Level Design (a plus)
Ownership & Collaboration: Ability to own and drive features independently with environment and team support when needed Proactive communicator with leads and teammates Self-organized, capable of tracking tasks and delivering on schedule Comfortable collaborating across disciplines to solve problems
Mindset: Positive, consistent, and adaptable Passionate about your craft and pushing visual quality Open to feedback and continuous improvement Curious, growth-oriented, and proactive in solving challenges Passionate gamer (a plus)
Portfolio: Show us: High-fidelity environment work with strong material execution Examples demonstrating ownership from concept to final Cinematic composition and believability (a plus)