Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Software Engineer - 12 month TFT Role
Development and Release Engineering (DRE) is the automation oil for the EA game production engine, integrating technical components and dependencies from partner teams to produce playable builds. We partner with Quality Verification, IT, Security, Cloud providers, Engine providers and other teams to simplify CI for game creators
Development Release Engineering - Software Engineer II - Sims
DRE are EA's global build automation specialists. We work with internal EA teams by providing services related to Build Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.
You would join DRE supporting The Sims franchise as a Software Engineer II. The position is hybrid remote/in-office and you will report to the DRE Technical Director.
Responsibilities:
- Work with our internal customers to design, and implement new automated workflows
- Monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners.
- Identify gaps/toil within our workflows and implement automated scalable, reliable and repeatable solutions
Qualifications:
- 3+ years of experience as a software engineer
- Object-oriented/scripting languages (e.g. Python, Groovy, C#, Java, or Ruby)
- Implement CI/CD pipelines (e.g. Jenkins, GitLab CI)
- Source control management tools (e.g. Perforce, Git)
- Configuration management tools (e.g. Chef, Ansible, Terraform, or Packer)
- Cloud platforms (e.g. Azure, AWS, GCP)
- Containerization technologies (e.g. Docker, Kubernetes)
- Secrets management tools (e.g Vault, AKeyless)
- Artifact repositories (e.g. Artifactory, NPM, NuGet)
- Virtualization environments and tools (e.g. VMs, vSphere)
- Data and Observability tools (e.g. Splunk, Grafana, Open Telemetry)
- Commercial Game Engine (e.g. Unity, Unreal)
- Agile familiarity
- Collaboration skills
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
£104,500 - £142,800 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.