Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We are searching for a talented and experienced Senior Animator to join the A-Team, an innovative Character Animation Research Team based in Vancouver, British Columbia. As a Senior Animator, you will be responsible for driving the design and development of animator-first DCC tools and Machine Learning initiatives. This includes providing guidance and imagining the future of industry-leading animation tools and workflows, crafting high-quality animations, and building prototypes to showcase the awesome innovations we develop.
You will...
- Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.
- Design and implement cutting-edge animation tools/pipelines for animators and designers in the digital content creation space.
- Work side-by-side with UX designers to guide the UX of these tools, in service of the broader animation community.
- Provide visual feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.
- Review the animation results generated by AI models, and provide feedback for areas of improvement.
- Collaborate with partner game teams to solve unique animation challenges.
- Design and create high-quality technical demos utilizing our team's technology.
- Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.
- Coordinate with QA to validate and maintain the high quality of our animation systems.
- Create and maintain documentation and tutorials to educate others about our team's unique technologies.
- Report directly to the A-Team Animation Director to take advantage of any opportunities you find.
Ideally, you will have...
- 5+ years of experience in AAA game development.
- Experience creating high-quality character animation for gameplay and cinematic sequences.
- Experience implementing animation systems directly in-engine, such as state machines, motion matching, and procedural solutions in shipped titles.
- Experience in building animation tools and scripts in DCC applications.
- Strong understanding of animation principles and anatomy.
- Experience developing and maintaining animation pipelines and workflows.
- Experience with motion capture and retargeting workflows.
- Proficiency with industry-standard tools such as Autodesk Maya, MotionBuilder, or equivalent.
- Experience collaborating closely with designers, engineers, and artists.
- Strong problem-solving skills with the ability to quickly identify and resolve issues.
The pay ranges for this role are:
- British Columbia (depending on location e.g. Vancouver vs. Victoria) $114,300 - $156,200 CAD
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.