Description
We are looking for an outstanding Research Engineer to help turn brand-new research into working technology. You will work closely with research teams while staying deeply hands-on: prototyping new model and rendering ideas, making sharp design trade-offs, optimizing performance, integrating with downstream stacks, and building systems that can be evaluated, released, and improved over time.
What You'll Be Doing:
- Partner closely with research teams to shape neural graphics and world-simulation techniques while the field is still being invented
- Build prototypes and production-quality implementations across neural reconstruction, diffusion/world models, rendering, simulation, and real-time inference
- Connect generated worlds, reconstructed scenes, controllable simulation state, and downstream evaluation loops into coherent end-to-end systems
- Drive performance, latency, memory, temporal consistency, controllability, quality, and developer usability in real-time pipelines
- Make principled technical trade-offs across models, renderers, GPU systems, data pipelines, and product constraints
- Influence NVIDIA's broader neural graphics direction by grounding frontier ideas in systems that run, scale, and teach us what matters
What We Need to See:
- Background in Computer Science, Computer Graphics, Machine Learning, Electrical Engineering, or equivalent practical experience
- 8+ years of technical experience, or an equivalent record of exceptional technical contribution
- Deep hands-on expertise in one or more of: neural rendering, world models, diffusion/video generation, neural reconstruction, computer vision, simulation, or ML systems
- Strong implementation skill in real software systems, including debugging, optimization, integration, and performance-aware design
- Experience taking research concepts through the lifecycle from prototype to robust, evaluated, production-quality technology
- Ability to lead ambiguous, cross-team technical work and communicate the trade-offs behind architectural decisions
Ways to Stand Out from the crowd:
- Hands-on work with Gaussian Splatting, NeRFs, differentiable rendering, diffusion models, video generation, controllable world models, or neural content generation
- Experience building real-time graphics, simulation, robotics, AV, physical AI, game engine, or media creation systems
- Strong point of view on how AI will change entertainment, graphics, media, and interactive content creation
- Experience with CUDA, Slang, graphics APIs, real-time engines, GPU performance, or ML inference optimization
- Papers, patents, open-source leadership, shipped systems, or field-level technical impact in graphics, AI, simulation, or ML systems
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/Germany-Munich/Senior-Research-Engineer--OmniDreams-and-Alpasim_JR2017924