Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Join EA's Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You'll be at the forefront of audio design and implementation, creating immersive experiences that captivate players. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next evolution of the skate. franchise.
This is a 6-month temporary contract. You'll work in a hybrid environment at our Vancouver or Montreal office, reporting to the Development Director. If you're driven to deliver exceptional audio experiences, we want to see your resume and demo reel!
Responsibilities:
- Design and support high-quality SFX across a variety of features for the skate. title.
- Implement, tune, and test audio features in game using established tools and pipelines.
- Edit and master music tracks and VO/Speech content.
- Work with Design, Animation, VFX, and Audio Leadership to ensure audio aligns with the game vision.
- Identify and resolve audio-related issues within the game.
- Ability to guide the design and implementation approach for owned features or content.
Requirements:
- 4+ years of game audio and/or post-production experience.
- Working knowledge in using game audio authoring tools and pipelines (Wwise, FMOD).
- Strong knowledge of Reaper or Nuendo.
- Experience supporting multiple areas of game audio, such as SFX, music implementation, VO/Speech editing, or related audio content workflows.
- At least one shipped game demonstrating SFX design and implementation for a gameplay feature.
- Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua).
- Understanding of version control tools (e.g., Perforce).
- Artistic, creative, and technical sensibilities.
The pay range for this role is $77,700 - $107,900 CAD, depending on location. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.