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Keywords Studios

UE关卡艺术家/Unity关卡艺术家

Keywords Studios
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onsite senior full-time Beijing, Beijing

First indexed 12 Jun 2026

Description

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients' Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients' artistic vision is delivered with high quality and within schedule.

Duties and Responsibilities

  1. Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client's visual references and artistic direction
  1. Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates
  1. Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams
  1. Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product
  1. Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization
  1. Playtest and refine the levels to ensure a high-quality gameplay experience for the players
  1. Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation

Requirements

  1. More than 3 years of relevant industry experience, with strong written and verbal English communication skills
  1. Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.
  1. Strong understanding of game design principles and gameplay mechanics
  1. Strong understanding of proportion, scale, perspective, lighting and color theory
  1. Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs
  1. Understanding modular kit design, with the ability to break down concept art into modular component pieces
  1. Excellent problem-solving and analytical skills

Preferred Qualifications (Pluses)

  • Houdini / Houdini Engine workflow experience
  • Blueprint development capabilities
  • Material and Shader creation experience
  • Knowledge of scripting languages, such as C# or Python
  • A Technical Artist background
  • Photogrammetry project experience
  • Open-world project experience
  • Console platform development experience (PS5 / Xbox Series X|S)
  • International AAA project development experience

Benefits

Base salary, Bonus, Health insurance, EAP Program

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://apply.workable.com/j/445F319F96