Description
Electronic Arts is seeking a Senior Live Service / Economy Designer to join their team at Full Circle, the studio behind skate., an online, free-to-play, skateboarding sandbox. The successful candidate will help shape the long-term player experience through progression, rewards, events, challenges, battle pass-style systems, cosmetic economies, and live service loops.
Responsibilities:
- Design and tune F2P live service systems including progression, rewards, events, missions, challenges, battle pass-style systems, and long-term player goals.
- Build and maintain economy models that support player expression, cosmetic collection, content pacing, reward value, and sustainable live operations.
- Tune earn rates, sinks, faucets, reward structures, pricing, progression pacing, and cosmetic value.
- Partner with product and analytics to define goals, evaluate performance, and identify opportunities to improve retention, engagement, and monetization.
- Create clear design documentation, tuning sheets, economy models, implementation notes, and handoff materials.
- Work with engineering, tools, and technical partners to move systems from concept into software.
- Support live operations through event planning, reward refreshes, content updates, economy health reviews, and post-launch tuning.
- Champion player-first live service design decisions and explain tradeoffs to partners and leadership.
Qualifications:
- 5+ years of experience in live service, economy, progression, or systems design.
- Direct experience working on free-to-play games.
- Experience designing or tuning progression, rewards, events, missions, battle pass-style systems, or game economies.
- Experience with retention, monetization, player motivation, progression pacing, and reward psychology.
- Experience building and maintaining economy models, progression models, tuning sheets, or reward models in spreadsheets.
- Comfortable using data to evaluate design performance and make tuning recommendations.
- Able to break complex systems into clear levers, relationships, risks, and player outcomes.
- Documentation skills, including feature specs, economy models, tuning notes, and implementation support.
- Comfortable working with engineering, tools, or technical partners to bring systems into the game.
Nice to Have:
- Experience with cosmetic-driven F2P economies, including stores, cosmetic progression, rarity, collection, customization, pricing, and reward value.
- Experience with battle passes, season passes, event passes, reward calendars, quest systems, or cosmetic reward tracks.
- Experience with skateboarding or action sports games and culture, creator culture, or player expression systems.
Pay Transparency - North America: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors.
Pay Ranges:
- British Columbia (depending on location e.g. Vancouver vs. Victoria) $114,300 - $156,200 CAD
Benefits: For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.