Description
NVIDIA is searching for a Linux Graphics Software Engineer to join the Linux Graphics driver team. The successful candidate will be involved in the definition, design, development, and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
Responsibilities:
- Develop and maintain software technologies targeted at enabling and supporting NVIDIA's GPU hardware on current and upcoming Linux-based operating systems.
- Ensure the best performance and feature quality running on cross-platform implementations.
- Collaborate with test automation to achieve outstanding feature quality and timely identify regressions.
- Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
Requirements:
- Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
- 3+ years of hands-on experience developing graphics system-level software, especially for the Linux OS.
- 3+ years of programming experience in C and C++.
- Very good oral and written communication skills.
Preferred qualifications:
- Prior experience with Linux gaming development.
- Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
- A self-motivated teammate with a good attitude.
Benefits:
- Equity
- Benefits package
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/Software-Engineer--Linux-Graphics_JR2021838