Description
We are looking for a Principal Sound Designer to join our Apex Legends team to help evolve the sonic identity of our world-class first-person shooter. This role is for an experienced, creative sound designer. The sound designer must operate at both a visionary and hands-on level, shaping audio direction and creating exceptional content. You must also solve complex gameplay and technical challenges and help raise the quality bar across the team.
Responsibilities:
- Collaborate with the project Audio Director and development partners to create a creative audio vision aligned with the goals of the title.
- Mentor and support other sound designers through feedback, reviews, knowledge sharing, and craft leadership.
- Establish, uphold and improve quality standards for sound design, implementation, organization, naming, documentation, and workflow.
- Advocate for and design efficient audio pipeline features and workflow processes.
- Work with Design, Animation, VFX, and Audio Directors to ensure audio aligns with the game vision.
- Identify audio risks, dependencies, and opportunities early, then work with production and discipline leads to keep features moving forward.
- Participate in playtests, reviews, and mix sessions, using feedback and gameplay context to refine the player experience.
- Be accountable for the audio quality and work toward excellence in all audio deliverables.
- Contribute to field recording, source creation, library management, and sound design experimentation.
- Deliver audio on budget and on time, defining deliverables and schedules.
- Foster a stronger audio community within EA and encourage the best in team members and peers.
- Troubleshoot and resolve audio bugs to maintain high-quality audio experiences.
Requirements:
- Ten years game audio and/or post-production experience.
- Artistic and creative sensibilities with a focus on leading an audio vision.
- Track record delivering high-quality audio content for games.
- 5+ years of experience with modern sound creation techniques, processing, and standards.
- Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD, Unreal, or Perforce).
- 5+ years of experience with audio design from scratch, including field and foley recording, processing, editing, and in-game implementation.
- Knowledgeable about music composition and voice direction and recording.
- Experience with mixing and presentation in multiple formats, including 5.1 audio mixing.
- Analytic thinker in a collaborative environment.
- Experience with a variety of AAA games, such as action, adventure, open world, and shooters.
Pay Transparency - North America: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- California (depending on location e.g. Los Angeles vs. San Francisco) $153,700 - $233,600 USD