Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
We’re looking for a talented Sound Design Intern to join our team at DICE in Stockholm. As a Sound Design Intern, you will work under the guidance of a Lead sound designer to create high-quality sound effects and music for our games. You will be responsible for implementing sound assets into the game using the Frostbite game engine, and refining them through playtesting and feedback sessions.
Responsibilities:
- Work under a Lead sound designer to create high-quality sound effects and music for our games
- Implement sound assets into the game using the Frostbite game engine
- Refine sound assets through playtesting and feedback sessions
- Provide and respond to audio feedback and be an active mixer for your assets
Requirements:
- Experience of designing sounds for interactive or linear media
- Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX
- Desire to develop your game audio production, implementation, and engineering skills
- Outstanding 'critical listening' skills
- Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential
- Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial
Eligibility:
- Currently enrolled at university or education provider with a planned internship period planned into the education plan
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- Available to commence a full-time 6-month placement in autumn 2026
If you're passionate about creating immersive audio experiences and want to join a talented team of sound designers, apply now with an up-to-date CV and show-reel (sound design skills in linear or interactive media) in English, explaining why you would like to join EA for this internship position.