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Electronic Arts

Pipeline Engineer

Electronic Arts
hybrid mid full-time Shanghai
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First indexed 24 Apr 2026

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

We are looking for a Pipeline/Engine Software Engineer to join the EA Shanghai Studio for FC Mobile project. You will develop our software tools that empower us in mobile game development, integrate tools and third-party packages with existing development pipelines and engines, troubleshoot and resolve issues related to pipeline tools and engines, and provide design, implementation, usage documentation and training.

Responsibilities:

  • Develop software tools that empower us in mobile game development
  • Integrate tools and third-party packages with existing development pipelines and engines
  • Troubleshoot and resolve issues related to pipeline tools and engines
  • Provide design, implementation, usage documentation and training

Qualifications:

  • Minimum 3 years in C/C++ programming language
  • Minimum 3 years in game engine/client, pipeline tool development
  • Understanding data structure, software architecture and design patterns
  • Proficiency in Python and C#
  • Experience in mobile systems and app development
  • Working knowledge of SQL query and database
  • Familiar with CI/CD platforms, e.g., Jenkins or TeamCity
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/en_US/careers/JobDetail/213857-Pipeline-Engineer-II/213857