Description
Electronic Arts is seeking a Master's Thesis Software Engineer Intern to join their Frostbite team, which powers many of EA's leading titles across EA SPORTS, Battlefield, and more.
The intern will develop a project focused on improving Frostbite's engineering efficiency using generative AI, agents, or context engineering. They will collaborate with accomplished teams, contribute to the foundation of immersive game creation, and gain insight into working at EA.
Responsibilities:
- Investigate and prototype applying GenAI solutions to Frostbite's development process.
- Review designs and implementations with other software engineers and validate results using a representative dataset.
- Report to an engineering manager, attend meetings, present progress information, and write a final report.
Eligibility:
- Pursuing a Master's degree in Computer Science or a related field.
- Associated with a university education in Sweden that includes an internship period.
Skills:
- Experience with Python, C#, or C++.
- Understanding of software development processes.
- Interest in applying GenAI to software engineering.
- Knowledge of AI concepts like knowledge graphs, vector databases, context engineering, MCP servers, LangChain, or RAG.
- Understanding of software quality, test automation, or CI/CD.
The internship is a 6-month contract, starting in late January 2027, with a hybrid work model requiring at least 3 days onsite per week.
Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more. The company values adaptability, resilience, creativity, and curiosity, and provides opportunities for growth and learning.