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From the employer's careers site First seen 25 Oct 2026

Engine Programmer - F/H/NB

Ubisoft Paris, IDF senior full-time

The employer hasn't listed a salary.

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Description

We are seeking an experienced Engine Programmer to join our team at Ubisoft Paris. As an Engine Programmer, you will work under the responsibility of the Lead Engine Programmer to develop, improve, and optimise the system that manages game physics.

Responsibilities:

  • Maintain and debug the physics system (investigation, bug correction)
  • Analyse and resolve technical issues (collisions, particles, etc.)
  • Develop new features (physics simulation, object placement and orientation)
  • Optimise performance (collisions, real-time physics)

Qualifications:

  • Significant experience in C++ development in the gaming industry
  • Good mastery of a physics engine such as Havok, Chaos, Bullet, or PhysX, used in a game production
  • Autonomy, proactive attitude, and good interpersonal skills
  • Good level of English for easy communication in an international context

Benefits:

  • Access to our internal e-learning platform
  • Our game library where you can borrow the latest Ubisoft games, as well as those from competitors, consoles, and games from other companies
  • Our CSE (Comité Social et Économique) and its preferential rates on a wide range of shows, cinemas, concerts, sports facilities, theme parks, and many other perks
  • After 1 year, you will have a career and evolution plan established with your manager, as well as clear objectives that will allow you to progress each year

Skills

Required

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.smartrecruiters.com/Ubisoft2/744000154374467-engine-programmer-f-h-nb

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