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From the employer's careers site First seen 24 Oct 2026

Senior Game Designer

Electronic Arts Vancouver, British Columbia Hybrid senior full-time

The employer hasn't listed a salary.

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Description

Electronic Arts creates superior entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. As a Senior Game Designer, you will own the structures that turn mechanics into a game and creation into a community.

Responsibilities:

  • Design, model, and maintain scalable, stable, and engaging game systems.
  • Align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.
  • Refine player and creator journeys across sessions and over the player lifetime.
  • Define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.
  • Build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.
  • Design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.
  • Identify systemic risks and provide clear mitigation plans.
  • Contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems.
  • Create system diagrams, flow models, and automated balance and data-validation test suites.

Qualifications:

  • 8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine.
  • Experience with quantitative modeling including probability, statistics, and simulation.
  • Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systems.
  • Working knowledge of gameplay domains (character, controls, UI, physics, animation).
  • Experience using AI coding or agentic tools in a real production or analysis workflow.
  • Experience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisions.
  • Experience getting productive quickly in large, unfamiliar game projects and data pipelines.
  • Experience collaborating on product vision and research goals with engineering and leadership.
  • Proficiency with design tools (Miro, Figma) for system diagrams and flows.
  • Comfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests.
  • Proficiency with VCS tools (Perforce, Git).

Benefits:

  • Ad-hoc bonus structure
  • Comprehensive benefit packages, emphasising physical, emotional, financial, work-life and collective wellbeing
  • Free games and more

Skills

Required

  • game design
  • quantitative modeling
  • Python
  • SQL
  • Lua
  • Blueprint
  • C#
  • data-driven systems
  • gameplay domains
  • AI coding
  • agentic tools
  • telemetry
  • analytics tooling
  • design tools
  • CI/CD environments
  • VCS tools

Nice to have

  • live-service economy design
  • creator or UGC platforms
  • creator reward and monetization programs
  • trust and safety
  • moderation
  • reputation systems
  • designing evals or scoring rubrics for AI/LLM-powered features

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Game-Designer/216280

Apply on Electronic Arts