Description
Electronic Arts creates superior entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. As a Senior Game Designer, you will own the structures that turn mechanics into a game and creation into a community.
Responsibilities:
- Design, model, and maintain scalable, stable, and engaging game systems.
- Align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.
- Refine player and creator journeys across sessions and over the player lifetime.
- Define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.
- Build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.
- Design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.
- Identify systemic risks and provide clear mitigation plans.
- Contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems.
- Create system diagrams, flow models, and automated balance and data-validation test suites.
Qualifications:
- 8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine.
- Experience with quantitative modeling including probability, statistics, and simulation.
- Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systems.
- Working knowledge of gameplay domains (character, controls, UI, physics, animation).
- Experience using AI coding or agentic tools in a real production or analysis workflow.
- Experience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisions.
- Experience getting productive quickly in large, unfamiliar game projects and data pipelines.
- Experience collaborating on product vision and research goals with engineering and leadership.
- Proficiency with design tools (Miro, Figma) for system diagrams and flows.
- Comfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests.
- Proficiency with VCS tools (Perforce, Git).
Benefits:
- Ad-hoc bonus structure
- Comprehensive benefit packages, emphasising physical, emotional, financial, work-life and collective wellbeing
- Free games and more