Description
As a Senior Cinematic Animator at Ubisoft, you are a key element in delivering an amazing story. You will be responsible for delivering high-quality animations, either from enhancing motion capture or key-framing, for cinematic and scripted event scenes.
Responsibilities:
- Collaborate with Cinematic and Animation Directors, animators, scripters, tech team, and other departments to create cinematics and scripted events.
- Mentor and build collaboration within the team with the animation lead.
- Enhance and polish character performances (body and facial) from video and motion capture.
- Create realistic and believable key-frame animations using excellent understanding of animation principles (posing, timing, balance, and weight).
- Construct previs from story scripts and/or storyboards, and create scene layouts, staging, camera, and editing.
- Communicate with Cinematic and Animation Directors for reviews and feedback.
- Ensure quality integration of animations with scripters and animation TDs.
- Detect inconsistencies or bugs and validate cinematic scene playback.
Qualifications:
- Strong experience creating cinematic animations for video games.
- Excellent grasp of storytelling, acting, and cinematography.
- Understanding of game cinematic production pipelines and workflows.
- Experience with relevant 2D and 3D software: MotionBuilder, Maya, 3DSMax, Photoshop, Premiere, Final Cut.
- Good collaboration and communication skills.
- Open to direction, criticism, and change.
- Extensive animation experience with hand-keyed disciplines; motion capture experience a plus.
- Attention to detail and problem-solving skills.
To apply, please send a portfolio showcasing your best game cinematic animation work and your CV highlighting experience and skills.