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From the employer's careers site First seen 9 Nov 2026

Superviseur·e Texture & LookDev - Hybride VFX

Ubisoft Montreal, QC Hybrid senior full-time

The employer hasn't listed a salary.

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Description

We are seeking a Texture & LookDev Supervisor to lead our team of texturing and look development artists at Hybride, a renowned visual effects studio. As a supervisor, you will oversee projects, develop and optimize pipeline setups and workflows, and participate in crew planning. You will also mentor artists, ensure high-quality asset delivery, and create photorealistic textures and shaders for complex assets.

Leadership

  • Assign tasks, mentor artists, and ensure the department delivers high-quality organic and hard-surface assets for top-tier VFX productions.
  • Participate in hiring, crew planning, talent evaluations, and ongoing performance management.
  • Enforce rigorous Quality Control (QC) standards for all published assets.

Creative Execution and Look Development

  • Create highly detailed textures from internal art or client references.
  • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets.
  • Collaborate closely with the Lighting team to maintain consistent photorealism.
  • Develop optimized procedural shading networks and custom material setups as needed.

Pipeline, Technical, and Production

  • Collaborate with the Head of CG and Technical Directors to establish best practices within the existing pipeline.
  • Work with Production, Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows and maximize efficiency.
  • Support Production in project bidding, asset scoping, and scheduling to meet key delivery milestones.
  • Explore new tools and methodologies to enhance departmental efficiency and visual quality.
  • Standardize, ingest, and integrate texture and lookdev packages from external suppliers.
  • Maintain comprehensive technical documentation and pipeline guides.

Qualifications

  • 5+ years of experience leading or supervising artists in a high-end cinema or VFX studio.
  • Proven experience in texturing and shading complex CG organic creatures and digital humans.
  • Advanced knowledge of Mari/Substance Painter and Photoshop.
  • Expert-level shader creation, material accuracy, and AOVs.

Preferred Qualifications

  • Knowledge of Arnold and Houdini.
  • Experience with Nuke.
  • Familiarity with Copernicus, Machine Learning, and AI tools.
  • In-depth understanding of character and creature creation workflows.

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Skills

Required

  • Mari
  • Substance Painter
  • Photoshop
  • Arnold
  • Houdini
  • shader creation
  • material accuracy
  • AOVs

Nice to have

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.smartrecruiters.com/Ubisoft2/744000160228509-superviseur-e-texture-lookdev-hybride-vfx

Apply on Ubisoft