Description
We are seeking a Texture & LookDev Supervisor to lead our team of texturing and look development artists at Hybride, a renowned visual effects studio. As a supervisor, you will oversee projects, develop and optimize pipeline setups and workflows, and participate in crew planning. You will also mentor artists, ensure high-quality asset delivery, and create photorealistic textures and shaders for complex assets.
Leadership
- Assign tasks, mentor artists, and ensure the department delivers high-quality organic and hard-surface assets for top-tier VFX productions.
- Participate in hiring, crew planning, talent evaluations, and ongoing performance management.
- Enforce rigorous Quality Control (QC) standards for all published assets.
Creative Execution and Look Development
- Create highly detailed textures from internal art or client references.
- Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets.
- Collaborate closely with the Lighting team to maintain consistent photorealism.
- Develop optimized procedural shading networks and custom material setups as needed.
Pipeline, Technical, and Production
- Collaborate with the Head of CG and Technical Directors to establish best practices within the existing pipeline.
- Work with Production, Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows and maximize efficiency.
- Support Production in project bidding, asset scoping, and scheduling to meet key delivery milestones.
- Explore new tools and methodologies to enhance departmental efficiency and visual quality.
- Standardize, ingest, and integrate texture and lookdev packages from external suppliers.
- Maintain comprehensive technical documentation and pipeline guides.
Qualifications
- 5+ years of experience leading or supervising artists in a high-end cinema or VFX studio.
- Proven experience in texturing and shading complex CG organic creatures and digital humans.
- Advanced knowledge of Mari/Substance Painter and Photoshop.
- Expert-level shader creation, material accuracy, and AOVs.
Preferred Qualifications
- Knowledge of Arnold and Houdini.
- Experience with Nuke.
- Familiarity with Copernicus, Machine Learning, and AI tools.
- In-depth understanding of character and creature creation workflows.
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