Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.
Responsibilities
- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
- Author small, well-defined audio-related tasks with a high focus on content pipelines.
- Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
- Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
- Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
- Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
- Manage editor package imports, sample handling, and database updates.
- Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
- Create software design to support custom source elements.
- Manage source control, submit to file depots, and handle build pipelines.
- Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
- Collaborate in prototyping, driving innovation, and workflow improvements.
- Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
- Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.
Qualifications
- Minimum 5+ years' game audio experience, with a solid background in AAA game development.
- 7-10 years' studio engineering, recording, and VO production experience (or equivalent).
- Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
- High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
- Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
- Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
- Solid experience using proprietary game development tools, editors, technology, and build pipelines.
- Solid knowledge of PC and console audio hardware.
- Outstanding sound design, dialogue editing, and listening skills.
- Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
- Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.
Benefits
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan to regular full-time employees
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