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From the employer's careers site First seen 10 Nov 2026

Audio Artist – EA SPORTS FC

Salary

$77,700 - $107,900 CAD per year

Apply on Electronic Arts

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities

  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
  • Author small, well-defined audio-related tasks with a high focus on content pipelines.
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
  • Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
  • Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
  • Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
  • Manage editor package imports, sample handling, and database updates.
  • Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
  • Create software design to support custom source elements.
  • Manage source control, submit to file depots, and handle build pipelines.
  • Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
  • Collaborate in prototyping, driving innovation, and workflow improvements.
  • Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
  • Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.

Qualifications

  • Minimum 5+ years' game audio experience, with a solid background in AAA game development.
  • 7-10 years' studio engineering, recording, and VO production experience (or equivalent).
  • Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
  • High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
  • Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
  • Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
  • Solid experience using proprietary game development tools, editors, technology, and build pipelines.
  • Solid knowledge of PC and console audio hardware.
  • Outstanding sound design, dialogue editing, and listening skills.
  • Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
  • Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.

Benefits

  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan to regular full-time employees

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Skills

Required

  • game audio experience
  • audio middleware software
  • proprietary game engines
  • Microsoft Office tools
  • Google Sheets
  • sound design
  • dialogue editing
  • listening skills
  • communication skills
  • professional sports knowledge

Nice to have

  • Quality Assurance Verification
  • CQC
  • in-game debugging
  • remote VO recording sessions
  • directing voice talent
  • scripting languages
  • leading small feature groups
  • organizing internal tasks
  • Drone for targeted scenario captures
  • troubleshooting CPU and memory audio budgets
  • managing source control with Perforce and Git
  • maintaining clean asset pipelines
  • supporting methodical asset tracking and databasing

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-RFT/216639

Apply on Electronic Arts