Description
Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research & Engineering team.
The successful candidate will understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.
Responsibilities:
- Lead a team of 8-10 rendering engineers and researchers.
- Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
- Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.
- Guide applied research of novel rendering for use cases in games and game development pipelines.
- Drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications:
- 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.
- Expertise in C++.
- Experience with leadership, preferably leading a rendering team.
- Advanced knowledge of real-time rendering.
- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.
- Experience with agentic programming.
Compensation and Benefits:
- The salary range for this position is $169,500 - $242,600 CAD in British Columbia, and $193,100 - $296,500 USD in California.
- Benefits include paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) or retirement plan.
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