Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. It's a place where creativity thrives, new perspectives are welcomed, and ideas matter. The team works together to make the game possible.
At EA, games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. The company believes new creative technologies and tools will expand how players engage with and contribute to experiences, supported by thoughtful product design, safety systems, and global reach.
As a Senior Software Developer, you will collaborate with product leaders, gameplay designers, developers, and researchers to bring ideas to life. You will develop and architect new gameplay experiences and refine existing ones. You will also impact and shape gameplay requirements through play tests, feedback sessions, and other hands-on reviews. Your ownership will extend beyond technical planning and implementation, delving into the design of how a feature can best impact players' gaming journeys.
This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver. You will report to the Technical Director.
Responsibilities:
- Build and maintain performant, stable, and engaging gameplay features.
- Align feature implementations with core engine architecture and technical strategy.
- Refine user journey requirements with strong engineering and gameplay guidance.
- Implement telemetry and analytics integrations for feature visibility and tracking.
- Contribute to engine, content, agentic, and research initiatives to build scalable solutions.
- Identify gameplay technical risks, blockers, and architecture pitfalls, providing clear mitigation plans.
- Create wireframes and automated test suites for gameplay systems.
Qualifications:
- 8+ years of professional software development experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary).
- Experience with large C++ codebases.
- Experience implementing or designing gameplay features.
- Proficiency across one or multiple gameplay domains (e.g., character, camera, controls, UI, audio, lighting, animation, shaders, VFX, ray casting, splines, physics fundamentals).
- Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.
- Experience collaborating with others to refine product vision research goals into production-ready engine features.
- Experience with design tools such as Miro and Figma.
- Experience contributing to engine architecture or developer-facing platforms.
- Proficiency in CI/CD tools (e.g., Jenkins, GitLab).
- Proficiency in VCS tools (e.g., Perforce, Git).
Benefits:
Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. Benefits are tailored to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.
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