Description
Keywords Studios is seeking a Senior Technical Animator for a Singapore-based team working on an exciting, new, and unannounced AAA project.
As a Senior Technical Animator, you will focus on implementing and iterating gameplay animation in-engine, working closely with design and engineering to ensure movement and interactive sequences feel responsive, believable, and integrate effectively with the wider gameplay systems.
Responsibilities:
- Implement and iterate on gameplay animation across traversal, combat, and interactive sequences.
- Support traversal systems including climbing, jumping, mantling, and general movement across the environment.
- Work closely with programmers and designers to ensure animation integrates effectively with gameplay systems.
- Create and implement rapid in-game previs for interactive narrative and action sequences.
- Support combat animation for both player characters and NPCs, including hand-to-hand, improvised weapons, throwing, and ranged actions.
- Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements.
- Troubleshoot animation-related issues and help identify practical technical solutions.
- Contribute to the overall quality and responsiveness of the gameplay experience.
Requirements:
- Professional experience in Technical Animation, Gameplay Animation, or a closely related role.
- Experience working with Unreal, Unity, or proprietary game engines.
- Strong understanding of real-time gameplay animation and how animation interacts with game systems.
- A good eye for movement, timing, posing, and animation quality.
- Comfortable working closely with programmers, designers, and animators.
- Able to prototype, test, and iterate quickly in-engine.
- Experience contributing to at least one shipped game, ideally at AAA or high-quality production scale.
Nice to have:
- Experience with traversal, combat, or interactive narrative systems.
- Familiarity with technical animation workflows such as animation graphs, state machines, rigging, or procedural animation.
- Experience working with motion capture or gameplay animation pipelines.
Benefits: No benefits information provided.
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