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From the employer's careers site First seen 9 Nov 2026

Expert Technical Artist - Shader (F/H/NB) [AAA Project]

Ubisoft Annecy, Auvergne-Rhône-Alpes On-site senior full-time

The employer hasn't listed a salary.

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Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.

As an Expert Technical Artist - Shader, you will work with the lead to improve the function, stability, scalability, user experience, and performance of the shaders and material pipelines.

Responsibilities:

  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials.
  • Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results.
  • Produce and maintain shaders and complex VFX.
  • Monitor and optimize performance: PC/Consoles profiling and optimization.
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors, and QA.
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate).
  • R&D: conduct tests and experimentation to propose new solutions and improvements.

QUALIFICATIONS:

  • You’ve already worked in a Technical Artist capacity alongside a VFX team.
  • You are comfortable with particle systems (GPU/CPU) constraints.
  • You’ve been working on performance and monitoring on a multi-platform production.
  • You have an aptitude for problem-solving, decision-making, collaboration & communication, and have strong organizational skills.
  • Shader development (any shader language or node-based editor) has no secret for you.
  • Experience, Knowledge, and interest in multiple areas of game development: Shaders, FX, Lighting, Rendering, and Post Processes, HLSL.
  • Experience with game editors and engines and with console development.
  • Being resourceful in finding technical solutions for artistic needs.

For more fresh new jobs, check out yubhub.co.

Skills

Required

  • Shader development
  • Particle systems
  • Performance monitoring
  • Problem-solving
  • Collaboration
  • Communication
  • HLSL
  • Game editors
  • Console development

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.smartrecruiters.com/Ubisoft2/744000160151994-expert-technical-artist-shader-f-h-nb-aaa-project-

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