Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.
As an Expert Technical Artist - Shader, you will work with the lead to improve the function, stability, scalability, user experience, and performance of the shaders and material pipelines.
Responsibilities:
- Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials.
- Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results.
- Produce and maintain shaders and complex VFX.
- Monitor and optimize performance: PC/Consoles profiling and optimization.
- Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors, and QA.
- Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate).
- R&D: conduct tests and experimentation to propose new solutions and improvements.
QUALIFICATIONS:
- You’ve already worked in a Technical Artist capacity alongside a VFX team.
- You are comfortable with particle systems (GPU/CPU) constraints.
- You’ve been working on performance and monitoring on a multi-platform production.
- You have an aptitude for problem-solving, decision-making, collaboration & communication, and have strong organizational skills.
- Shader development (any shader language or node-based editor) has no secret for you.
- Experience, Knowledge, and interest in multiple areas of game development: Shaders, FX, Lighting, Rendering, and Post Processes, HLSL.
- Experience with game editors and engines and with console development.
- Being resourceful in finding technical solutions for artistic needs.
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