Description
As a mid-senior level Game Economy Designer at Ubisoft, you will contribute to the economic design and engagement strategies for our HD game portfolio, focusing on optimising in-game progression, player retention, and microtransaction systems.
You will conduct audits and improve economic models, providing critical analysis and recommendations to increase average revenue per user (ARPU) and key retention and reactivation metrics for our HD game portfolio.
Your responsibilities will include:
- Collaborating with HD production teams to design and enhance monetisation strategies and economic models, becoming a trusted expert on economic design, progression, and retention.
- Participating in reviews and verifications of economic models, progression systems, and retention mechanisms across the HD portfolio.
- Coordinating and participating in economic balancing tests, providing practical support, and playing a key role in the validation process for GaaS titles.
- Analysing economic management tools and operational tracking processes related to progression and economy, leveraging emerging technologies and methodologies.
- Contributing to the economic design community by sharing knowledge, promoting best practices, and improving processes.
- Performing competitive and comparative analyses to identify external trends and industry best practices.
- Strengthening economic design expertise within LRS and the monetisation community.
To succeed in this role, you will need:
- Experience in game design, ideally with online games or GaaS titles.
- Interest in game economics and player progression systems, with basic knowledge in these areas.
- Proficiency in using quantitative data and simulation tools.
- Passion for video games, particularly competitive or online titles.
- Strong analytical and mathematical skills.
- Ability to model, adjust, and simulate reward and progression systems.
- Knowledge of A/B testing methodologies and data-driven decision-making.
- Collaboration and communication skills.
- Attention to detail, with the ability to maintain and iterate on complex, interdependent systems.
- Understanding of player motivation, learning theories, and game psychology.
- Familiarity with acquisition, retention, and monetisation levers, as well as video game business models.
- Proficiency in modelling tools such as Excel, VBA, Tableau, and simulation tools.
- Ability to conduct comparative analyses and synthesise recommendations.
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