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From the employer's careers site First seen 26 Oct 2026

Directeur·trice technique associé·e - Design

Ubisoft Montreal, QC senior full-time

The employer hasn't listed a salary.

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Description

As an Associate Technical Director - Design at Ubisoft Montreal, you will act as the primary Unreal Engine reference within the Tech Design team.

You will collaborate with the Tech Design management, Tech Designers, and programming technical leads to transform game system architecture into modular and reusable Blueprint tools and workflows, promoting rapid iteration and efficient level creation.

Key responsibilities:

  • Guide Tech Designers on best practices for Unreal Engine, Blueprint architecture, workflow optimisation, and technical problem-solving
  • Collaborate with Tech Design management on Unreal Engine-related topics and contribute to technical decisions
  • Serve as the primary reference for Unreal Engine and Blueprint-related questions within the Tech Design team
  • Work with programming technical leads to understand game system architecture, including weapons, inventory, crafting, artificial intelligence, and interactions
  • Transform game system architecture into modular Blueprint tools and workflows that enable rapid level designer iteration
  • Design and develop clear, reusable, and high-performance Blueprint systems for game features
  • Provide level designers with documented tools, systems, and Blueprints to support level creation
  • Define and maintain quality, performance, and resource naming standards for the studio's Blueprints
  • Prototype game systems in Blueprint to support rapid iteration and validation
  • Mentor Tech Designers through technical coaching, knowledge sharing, documentation, and support on advanced Unreal Engine features

Requirements:

  • Demonstrated solid experience in Tech Design with significant experience on Unreal Engine 4 or Unreal Engine 5
  • Effective collaboration with programming teams on complex game systems
  • Mastery of Blueprint Visual Scripting, including architecture, optimisation, and communication models between Blueprints
  • Experience with Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Optimisation of Blueprint performance using profiling and debugging tools like Unreal Insights and Blueprint Profiler
  • Clear communication of technical concepts to technical and non-technical collaborators
  • Contribution to knowledge sharing, mentoring, and guidance within multidisciplinary teams

Skills

Required

  • Unreal Engine 4
  • Unreal Engine 5
  • Blueprint Visual Scripting
  • Landscape
  • World Partition
  • Data Layers
  • Level Instances
  • Unreal Insights
  • Blueprint Profiler

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.smartrecruiters.com/Ubisoft2/744000151860649-directeur-trice-technique-associe-e-design

Apply on Ubisoft