Description
We are seeking a Game Economy Designer to join our team in Montreal, QC, Canada. As a Game Economy Designer, you will be responsible for operating and maintaining the progression and reward systems of Rainbow Six Siege, collaborating closely with the Senior Economy Designer, Monetisation Team, and other design teams.
Responsibilities
- Design and operate the rewards and progression structure of the Battle Pass according to the Monetisation team's content roadmap
- Adjust progression systems, including XP and Clearance levels, reputation rewards, event rewards, and end-of-match rewards to meet project objectives
- Collaborate with other design teams to improve onboarding and seasonal engagement
- Design and adjust the rhythm of rewards throughout seasons to maintain player motivation and retention, using player psychology and motivation levers
- Conduct and share benchmarks on progression and reward systems across comparable games, analysing them to inform design decisions
- Bring creativity to reward and progression features while aligning with the game's overall vision
- Contribute to documenting designs and balancing changes, maintaining up-to-date documentation
Economy and Statistics
- Collaborate with analysts to continuously monitor the game's economic health
- Work with analysts to produce seasonal extracts on the game's economic performance
- Simulate the impact of new designs and balancing changes with the Senior Economy Designer and analyst
- Support defining metrics and data collection needs related to progression and reward systems
- Stay up-to-date on acquisition, retention, and monetisation levers to ensure the design of progression and rewards supports broader business objectives
Requirements
- 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
- Basic knowledge and interest in economics and player progression systems
- Comfortable with quantitative data and simulation tools
- Strong passion for video games, particularly competitive/live-service titles
- Solid analytical and mathematical skills
- Ability to model, adjust, and simulate reward and progression systems
- Collaborative and constructive communication with design, monetisation, and analytics teams
- Rigorously maintains and iterates on complex, interdependent systems
- Good understanding of player motivation levers, learning theories, and progression pacing
- Knowledge of acquisition, retention, and monetisation levers, as well as game business models
- Familiarity with modelling tools (Excel, VBA, Tableau, simulation tools, etc.)
- Ability to conduct and synthesise competitive benchmarks into actionable recommendations