Description
As a Special Effects Artist at Ubisoft Montreal, you will create striking visual moments that enhance gameplay and improve the player experience.
You will contribute to bringing immersive universes to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time effects.
In this role, you will combine creativity and technical skills to design, integrate, and optimise high-quality special effects directly into the game engine.
You will collaborate with several teams to ensure a cohesive, high-performance, and visually strong experience.
Responsibilities:
- Collaborate with the creative direction to understand the project vision and define special effects priorities
- Create environmental effects using particle systems and original textures
- Work with programming teams to assess needs and support tool development
- Design special effects that meet technical constraints while maintaining a strong artistic impact
- Integrate special effects into the game engine and ensure real-time performance
- Adjust and optimise effects based on game test results
- Correct technical issues related to special effects when necessary
- Adapt effects based on feedback from collaborating teams
- Consider community feedback after launch when relevant
Qualifications:
- Demonstrate skills in creating real-time special effects for video games or interactive media
- Master 3D production workflows including modelling, texturing, lighting, or image processing
- Know 2D art tools, composition software, 3D software, and game engines
- Understand artistic fundamentals such as lighting, composition, proportion, and colour theory
- Apply basic vector mathematics to special effects
- Receive feedback and adjust your work accordingly
- Collaborate effectively with different teams
- Communicate clearly and pay attention to details
- Use procedural tools or graphic rendering programs like shaders, a plus