Description
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montreal, you will be the technical expert for character creation, from concept to integration in the game engine. You will define how characters are produced in the project and set up the end-to-end production pipeline.
Responsibilities:
- Define the technical vision for characters with technical directors and associate technical directors, aligning with artistic and animation visions.
- Establish the character production pipeline, including workflows, naming conventions, and validation steps.
- Develop and communicate character production standards for resource structure, versioning, rigging, skeletons, materials, and textures.
- Create or recommend tools for character artists, riggers, and animators, such as automation tools for exports, resource validation, and batch processing.
- Optimize and correct character resources, considering geometry, draw calls, skinning costs, memory usage, and shader complexity.
- Resolve complex character-related issues, such as deformation quality, clothing and hair integration, and modular character systems.
- Collaborate with animation and programming teams on character features and systems, and communicate progress to project stakeholders and technical directors.
- Document standards and tools, stay up-to-date with character creation technologies, and contribute to team coordination around common goals.
Qualifications:
- Hands-on experience with end-to-end character production pipelines, including resource creation and game engine integration.
- Knowledge of rigging and animation requirements to guide production pipelines and work with animation teams.
- Understanding of technical budgets, polygon counts, materials, resource structure, and modular character customization.
- Experience establishing workflows and standards for character production.
- Experience with Unreal Engine 5, or relevant experience with Unreal Engine 4 character production pipelines.