New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →

From the employer's careers site First seen 25 Oct 2026

Senior Technical Artist - Characters (Unreal)

Ubisoft Montreal, QC senior full-time

The employer hasn't listed a salary.

Apply on Ubisoft

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration.

You will define how characters are produced on the project and put the end-to-end pipeline in place.

You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

Responsibilities:

  • Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
  • Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
  • Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
  • Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
  • Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
  • Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
  • Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems
  • Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
  • Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

Qualifications:

  • Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
  • Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
  • Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
  • Experience establishing workflows and standards for character production
  • Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4

Skills

Required

  • Unreal Engine 5
  • character pipeline
  • rigging
  • animation
  • technical directing

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.smartrecruiters.com/Ubisoft2/744000155296851-senior-technical-artist-characters-unreal-

Apply on Ubisoft