Description
As a Senior Playability Animator (First Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view (FPS).
You will:
- Create first-person animations aligned with the visual language defined by the animation direction and game design constraints.
- Produce high-quality animations using keyframe animation, based on various video references.
- Process and enhance motion capture data used as a basis for certain animation systems.
- Adjust animation data with great precision, taking into account game engine requirements.
- Export and integrate animations according to technical guidelines, in collaboration with technical direction, technical animation, programming, and design.
- Test, analyse, and revise animation systems directly in-game.
- Collaborate closely with animators, animation direction, programming, and design to deliver work that meets quality and deadline objectives.
- Take responsibility for the final in-game feel, a key criterion for evaluating animation quality.
Qualifications:
- Solid experience in playability animation for video games.
- Confirmed expertise in 3C animation and first-person (FPS) animation systems.
- Excellent mastery of motion capture data processing.
- Keen eye for detail and high visual quality standards.
- Collaborative and open approach, favouring finding compromises in complex situations.
- Ability to be flexible and manage production-related adjustments.
- Good understanding of technical constraints related to integration into a game engine.
- Ease of working in a multidisciplinary environment, respecting artistic and technical visions.
- Knowledge of MotionBuilder is considered an asset.
- Participation in a published AAA game is a plus.
What to send us:
- Your CV highlighting your skills and experience.
- A portfolio of your best animation achievements, including links or relevant examples of first-person work.