Description
As a Senior Playability Animator (NPC) at Ubisoft Montreal, you will contribute to the creation, integration, and validation of animation systems for non-player characters, whether they are allies or enemies. You will work in line with the animation direction's vision, design constraints, and technical requirements of the game engine.
Responsibilities:
- Design animation systems for varied NPC behaviours, including locomotion, 3D navigation, combat behaviours, and hostage situations;
- Process and improve motion capture data considering game engine constraints;
- Export and integrate animations according to technical standards established in collaboration with technical animators, designers, and programmers;
- Test and adjust animation systems directly in the game to ensure stability and quality;
- Collaborate with animation, programming, and design teams to deliver functionalities aligned with production objectives;
- Ensure the final quality of integrated animated features.
Qualifications:
- Solid experience in playability animation for video games;
- Experience in NPC animation and animation system creation;
- Mastery of motion capture data processing;
- Knowledge of MotionBuilder;
- Participation in a published AAA game is a plus;
- Understanding of technical constraints related to integration in a game engine;
- Ability to collaborate in a multidisciplinary environment;
- Attention to detail and sense of visual quality;
- Collaborative approach favouring problem-solving and idea sharing.
What to send:
- Your CV highlighting your skills and experience;
- A portfolio of your best animation achievements.