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From the employer's careers site First seen 30 Oct 2026

Computer Science or Computing Engineering Grad Student Intern

Salary

$20-$71 per hour

Apply on NVIDIA

Description

NVIDIA is seeking a Computer Science or Computing Engineering grad student to support our NVIDIA Back-End Compiler Team for a 2021 internship. The team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics and Compute.

Responsibilities:

  • Investigate and develop solutions to important and challenging problems within the NVIDIA Compiler Back End
  • Work directly with a mentor and operate as part of the larger OCG team
  • Collaborate with global compiler, hardware, and application teams to oversee improvements and problem resolutions
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages

Requirements:

  • Currently pursuing a bachelor's or master's degree in Computer Science or Computer Engineering or similar field
  • Successful completion of an undergraduate Compiler Design class
  • Strong writing and oral skills, as well as an ability to follow best practices for Software Engineering
  • Possess strong coding skills with C++

Nice to Have:

  • Graduate degree in a related field
  • Specialization in Compiler Design and Construction, with graduate coursework in these areas
  • Hands-on experience with backend compiler design and code generation
  • Experience with GPU and parallel architectures, CUDA, PTX, or IR Compression
  • Strong interest in register allocation or instruction scheduling

Benefits:

  • Competitive salaries
  • Generous benefits package
  • Eligibility for intern benefits

The hourly rate for our interns is $20 - $71 per hour.

Skills

Required

Nice to have

  • GPU and parallel architectures
  • CUDA
  • PTX
  • IR Compression
  • register allocation
  • instruction scheduling
Apply on NVIDIA