Description
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more.
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover,either solo or with friends.
The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.
Responsibilities:
- Vision & Consistency: Define and communicate the level design vision with the leads (World, Game, Narrative, Art). Ensure consistency across locations, from concept through final implementation. Develop a clear and understandable design language for the player.
- Design & Player Experience: Ensure the creation of gameplay situations that are clear, intuitive, and engaging. Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun.
- Iteration & Continuous Improvement: Place playtesting at the center of the process. Analyze player behavior. Refine designs through iteration.
- Team Management: Lead a team of 6–7 Level Designers. Help less experienced team members develop their skills by sharing best practices. Empower senior team members to take ownership of key areas. Create a clear framework without being prescriptive: explain, persuade, and align.
- Organization & Documentation: Anticipate risks, workload, and dependencies. Facilitate smooth communication with the gameplay, art, and tech teams. Define, document, and implement simple and effective processes. Document best practices and world-building guidelines.
Qualifications:
- You have previously worked on AAA games and have shipped multiple games,these are mandatory requirements for supporting our teams.
- Knowledge of open-world games is a plus!
- You’re comfortable: taking a step back to look at a system objectively, simplifying a complex experience, putting yourself in the player’s shoes.
Key Skills for This Role:
- Level Design: Excellent proficiency in 3D level design. Strong UX sensibility applied to level design.
- Methodology & Production: Experience with iterative design (prototype → test → improvement). Ability to anticipate problems and dependencies. Good understanding of 3D engines and pipelines.
- Communication & Leadership: Ability to justify your decisions. Challenge requests without causing roadblocks. Find the right balance between quality, time, and constraints. Communicate regularly.
- Structuring: Be comfortable with documentation. Establish clear processes. Provide transparency to the team.
What Will Make You Successful:
- You put the player first.
- You solve design challenges through simplification, without compromising the experience.
- You observe, test, and refine.
- You help others grow without being overbearing.
- You know how to navigate between different teams.
A bonus for you:
- Work on an ambitious open-world project.
- A close-knit, supportive team that truly helps one another.
- A high degree of creative freedom in gameplay situations.
- An ideal environment for growing a team and structuring a project.