Description
Keywords Studios Asia is currently hiring for Singapore-based Technical Animators.
Only those with relevant work rights for Singapore will be considered. Sponsorship and relocation are not being offered as part of this package.
Requirements
We are looking for enthusiastic and self-motivated Technical Animators to join our Singapore-based team working on an exciting, new, and unannounced AAA project.
This role focuses on implementing and iterating gameplay animation in-engine, working closely with design and engineering to ensure movement and interactive sequences feel responsive, believable, and integrate effectively with the wider gameplay systems.
You will:
- Implement and iterate on gameplay animation across traversal, combat, and interactive sequences.
- Support traversal systems including climbing, jumping, mantling, and general movement across the environment.
- Work closely with programmers and designers to ensure animation integrates effectively with gameplay systems.
- Create and implement rapid in-game previs for interactive narrative and action sequences.
- Support combat animation for both player characters and NPCs, including hand-to-hand, improvised weapons, throwing, and ranged actions.
- Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements.
- Troubleshoot animation-related issues and help identify practical technical solutions.
- Contribute to the overall quality and responsiveness of the gameplay experience.
Requirements:
- Professional experience in Technical Animation, Gameplay Animation, or a closely related role.
- Experience working with Unreal, Unity, or proprietary game engines.
- Strong understanding of real-time gameplay animation and how animation interacts with game systems.
- A good eye for movement, timing, posing, and animation quality.
- Comfortable working closely with programmers, designers, and animators.
- Able to prototype, test, and iterate quickly in-engine.
- Experience contributing to at least one shipped game, ideally at AAA or high-quality production scale.
Nice to have:
- Experience with traversal, combat, or interactive narrative systems.
- Familiarity with technical animation workflows such as animation graphs, state machines, rigging, or procedural animation.
- Experience working with motion capture or gameplay animation pipelines.
Benefits
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