Description
We are seeking a Technical Animation Director to join our team at Ubisoft Annecy. As a Technical Animation Director, you will be responsible for determining, preparing, and adapting the tools used in the animation department throughout production.
Responsibilities:
- Define and improve the existing pipeline for animation, including in-game animation, ragdoll, facial, rig, motion capture, and cinematics.
- Develop or find the best tools and methods to improve and facilitate animator work on all animation-related topics.
- Optimize the animation graph and architecture.
- Provide daily support to the animation team to resolve technical issues and help them make decisions to optimize in-game animation graphs.
- Ensure technical compliance with established constraints in partnership with other departments.
- Guarantee the technical aspect of all multiplayer and customization/modularity subjects.
- Produce documents on tools, methods, training, processes, and engine constraints for future reference.
- Coordinate and act as an intermediary between the animation and programming teams.
- Communicate technical constraints and their reasons to the animation team.
- Serve as a technical point of contact for animation-related technical issues.
Qualifications:
- Solid experience as a Technical Animation Director, preferably in the video game industry.
- Excellent knowledge of real-time animation systems and video games and/or pipeline development.
- Excellent knowledge of Motion Builder and/or Maya, and Motion Capture Body and Facial is a plus.
- Excellent knowledge of Python.
- Knowledge of another DCC (Maya, Max, Blender, etc.).
- Ability to work in a team and take on challenges.
- Fluent English is essential.
- Knowledge of Rigging/Ragdoll (Havok) is desirable.