Description
As a Junior Technical Artist at Ubisoft Barcelona, you will play a crucial role in the Rainbow Six: Siege team, working closely with other Technical Artists, 3D, Texture, Concept, and Character Artists.
Your main responsibilities will include:
- Derisking 3D concepts to ensure they meet guidelines for 2D and 3D assets
- Performing tech validation checks and adjustments for all 2D and 3D assets
- Creating, updating, and overseeing tech guidelines for all assets during production
- Defining the content creation pipeline to maximize performance, quality, and efficiency
- Collaborating on tool development and improving internal tools
- Creating and maintaining internal documentation to support onboarding and technical references
- Developing templates in Photoshop, Substance, and 3DS Max for standardization and efficiency
- Integrating work files and assets into Anvil and ensuring they are set up for in-game and other departments
- Proactively identifying and resolving issues related to assets
- Assisting the team with technical issues related to the art pipeline
The ideal candidate will have:
- Strong knowledge of art-related software such as Photoshop, 3DsMax, Blender, and Substance package
- Experience with commercial game engines like Unity or Unreal
- C# scripting skills, with XAML or tool development experience being a plus
- Self-organized with experience working with Jira, Trello, or similar tools
- Excellent interpersonal and communication skills in English
Ubisoft offers a range of benefits including private health insurance, employee mental health assistance, tickets restaurant, free coffee, fruits, and daily breakfast, as well as a spectacular roof-top terrace with sea views.