Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. As a Concept Artist at EA SPORTS FC, you will play a crucial role in shaping the game's visual identity.
Concept art is the foundation of a game's visual identity, establishing the look, feel, and tone of a project. Your work will serve as a key reference for everyone involved in development, translating ideas into compelling visuals that drive the artistic vision forward.
Responsibilities:
- Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.
- Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.
- Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.
- Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.
- Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.
Required Qualifications:
- A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.
- Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations.
- Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.
- Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.
- Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.
- Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.
- Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.
- Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.
- Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.
- Experience in developing multiple pattern variations through the use of color, texture, and graphics.
- Strong understanding of figure posing, posture, facial expressions, gestures, and movement.
- Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.
Nice to Have:
- Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.
- Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.
- Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.
- Proficient in creating concept keyframes for animation, VFX, and motion graphics.
- Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development.
Software & Tools Proficiency:
- Experience with industry-standard 2D digital painting software (e.g., Photoshop)
- Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.