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From the employer's careers site First seen 27 Oct 2026

Concept Artist - EA Sports FC

The employer hasn't listed a salary.

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Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. As a Concept Artist at EA SPORTS FC, you will play a crucial role in shaping the game's visual identity.

Concept art is the foundation of a game's visual identity, establishing the look, feel, and tone of a project. Your work will serve as a key reference for everyone involved in development, translating ideas into compelling visuals that drive the artistic vision forward.

Responsibilities:

  • Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.
  • Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.
  • Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.
  • Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.
  • Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.

Required Qualifications:

  • A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.
  • Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations.
  • Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.
  • Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.
  • Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.
  • Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.
  • Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.
  • Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.
  • Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.
  • Experience in developing multiple pattern variations through the use of color, texture, and graphics.
  • Strong understanding of figure posing, posture, facial expressions, gestures, and movement.
  • Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.

Nice to Have:

  • Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.
  • Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.
  • Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.
  • Proficient in creating concept keyframes for animation, VFX, and motion graphics.
  • Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development.

Software & Tools Proficiency:

  • Experience with industry-standard 2D digital painting software (e.g., Photoshop)
  • Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.

Skills

Required

  • fashion design
  • game character design
  • concept art
  • directional packages
  • anatomy
  • clothing and materials
  • graphic design
  • typography
  • Photoshop
  • Blender
  • Maya
  • Substance Designer
  • Marmoset

Nice to have

  • storyboarding
  • cinematography
  • script interpretation
  • animation
  • VFX
  • motion graphics
  • 3D workflows

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.ea.com/es_ES/careers/JobDetail/Concept-Artist-Vanity-EA-Sports-FC/216374

Apply on Electronic Arts