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From the employer's careers site First seen 27 Oct 2026

Technical Artist | Artiste Technique - VOLTA

Keywords Studios Montreal, Quebec Hybrid senior Full-time

Salary

$60,000-80,000 CAD per year

Apply on Keywords Studios

Description

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys.

We are seeking a talented Technical Artist to join our team in Quebec. As a Technical Artist, you will provide technical support to the art team with tools and game engines, integrate character and prop assets in game engines and/or proprietary tools, and work closely with Project Managers and IT team on collaboration and version control software.

Key Responsibilities:

  • Provide technical support to the art team with tools and game engines
  • Integrate character and prop assets in game engines and/or proprietary tools
  • Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
  • Review 3D assets for their technical compatibility and compliancy to all the guidelines
  • Coordinating with team members from different time-zones
  • Maintain, Integrate and improve technical pipeline for asset creation
  • Create technical documentation and training for artists on the production pipeline
  • Creating 3D Props/environment assets as per art direction
  • Create technically compliant assets
  • Creating tileable and unique textures using Substance Painter / Designer
  • Integration of Substance Designer materials into Unreal

Requirements:

  • 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
  • Solid understanding of Unreal Engine and Unity
  • Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
  • At least one shipped AAA title
  • Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
  • Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
  • Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer
  • Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production
  • Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
  • Environment-focused experience (materials, shaders, world-building workflows, asset integration)
  • Quality-first mindset with a strong artistic eye for realistic visuals
  • Solid understanding of character rigging and skinning
  • Strong problem-solving skills to address technical challenges efficiently
  • Ability to work collaboratively in a fast-paced, team-oriented environment
  • Strong art background and passion for hand-painted texture is a big plus
  • Basic knowledge of programming or scripting for shader and/or tool creation is a big plus

Benefits:

  • Paid vacations: 3 floating weeks + 1 week during holidays (studio closure)
  • 8 statutory holidays
  • Full insurance coverage
  • 5 paid sick days
  • Social club
  • Employer's contribution to RRSP (retirement plan) after one year in Canada

Skills

Required

  • Unreal Engine
  • Unity
  • Maya
  • Substance Painter
  • Substance Designer
  • Zbrush
  • Houdini
  • Python
  • MEL
  • Blueprint scripting

Nice to have

Apply on Keywords Studios