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From the employer's careers site First seen 27 Oct 2026

Principal Environment Artist - GameSim

Keywords Studios Alberta, Canada Remote senior Full-time

Salary

$120,000 CAD to $130,000 CAD per year

Apply on Keywords Studios

Description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. They are seeking a Principal Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across GameSim projects.

This is a high-level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. The successful candidate will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios.

Responsibilities:

  • Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content.
  • Produce benchmark assets and scenes that communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish.
  • Translate art direction, concept art, reference material, design requirements, and client feedback into clear production goals.
  • Establish environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building.
  • Maintain a strong hands-on contribution when establishing quality bars, validating workflows, solving difficult problems, or supporting critical deliverables.
  • Evaluate environment artwork objectively and provide specific, actionable feedback through reviews, paintovers, blockouts, reference boards, documentation, or in-engine examples.

Requirements:

  • Extensive professional experience in game development, real-time production, or a closely related field.
  • Multiple shipped games or comparable professional real-time projects.
  • A portfolio demonstrating exceptional environment-art quality and strong production judgment.
  • Expert understanding of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.
  • Advanced experience creating modular environments, architecture, props, terrain, materials, and reusable asset systems.
  • Strong understanding of modeling, UVs, baking, texel density, trim sheets, tileable materials, decals, vertex blending, and real-time material workflows.
  • Professional experience developing environments in Unreal Engine or another modern real-time engine.
  • Strong understanding of environment optimization, including LODs, memory, streaming, draw calls, collision, shader complexity, and platform constraints.

Preferred Qualifications:

  • Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
  • Experience contributing to AAA PC or console titles.
  • Experience working across both realistic and stylized visual pipelines.
  • Experience supporting multiple projects or teams at a studio or discipline level.
  • Experience owning a level, biome, world region, or major environment feature from early planning through final delivery.

What's in it for you?

  • Opportunities to contribute to a variety of projects, clients, genres, platforms, and visual styles.
  • The ability to influence environment-art quality and production practices across multiple teams.
  • Collaboration with experienced developers and studios across the Keywords Studios organization.
  • Professional-development and mentorship opportunities.
  • Flexible remote, hybrid, and in-office work arrangements where available.
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • Professional Development

Skills

Required

  • Unreal Engine
  • Maya
  • Blender
  • 3ds Max
  • ZBrush
  • Substance 3D Painter
  • Substance 3D Designer
  • Photoshop
  • Perforce
  • Jira
  • Confluence
  • Miro

Nice to have

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.workable.com/view/oiqHezJ9tSEYvriWZNQrd2/remote-principal-environment-artist---gamesim-in-alberta-at-keywords-studios

Apply on Keywords Studios