Description
VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys.
We are seeking a talented Technical Artist to join our team in Quebec. As a Technical Artist, you will provide technical support to the art team with tools and game engines, integrate character and prop assets in game engines and/or proprietary tools, and work closely with Project Managers and IT team on collaboration and version control software.
Key Responsibilities:
- Provide technical support to the art team with tools and game engines
- Integrate character and prop assets in game engines and/or proprietary tools
- Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
- Review 3D assets for their technical compatibility and compliancy to all the guidelines
- Coordinating with team members from different time-zones
- Maintain, Integrate and improve technical pipeline for asset creation
- Create technical documentation and training for artists on the production pipeline
- Creating 3D Props/environment assets as per art direction
- Create technically compliant assets
- Creating tileable and unique textures using Substance Painter / Designer
- Integration of Substance Designer materials into Unreal
Requirements:
- 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
- Solid understanding of Unreal Engine and Unity
- Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
- At least one shipped AAA title
- Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
- Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
- Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer
- Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production
- Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
- Environment-focused experience (materials, shaders, world-building workflows, asset integration)
- Quality-first mindset with a strong artistic eye for realistic visuals
- Solid understanding of character rigging and skinning
- Strong problem-solving skills to address technical challenges efficiently
- Ability to work collaboratively in a fast-paced, team-oriented environment
- Strong art background and passion for hand painted texture is a big plus
- Basic knowledge of programming or scripting for shader and/or tool creation is a big plus
Benefits:
- Paid vacations: 3 floating weeks + 1 week during holidays (studio closure)
- 8 statutory holidays
- Full insurance coverage
- 5 paid sick days
- Social club
- Employer's contribution to RRSP (retirement plan) after one year in Canada