Description
As a Screenwriter at Ubisoft Montreal, you will design and oversee the entire narrative content of a project, including developing the universe, characters, tone, and in-game text.
You will ensure narrative consistency with gameplay systems and translate creative intentions into clear, playable, and integrable content.
In close collaboration with the production team, as well as design, level design, audio, and technology teams, you will contribute to guiding narrative choices, validating them directly in-game, and balancing creative ambition with production realities.
Responsibilities:
- Design and oversee narrative content, including universe, characters, and tone
- Translate narrative intentions into playable and integrable content adapted to gameplay constraints
- Ensure alignment between narrative structure, gameplay, rhythm, and replayability
- Collaborate closely with multidisciplinary teams to validate narrative choices in context
- Write narrative content for cinematics, scripted events, and game sequences
- Produce and maintain in-game narrative texts, such as mission briefings, documents, and systemic narrative elements
- Make necessary narrative arbitrations between depth, clarity, production constraints, and durability
- Maintain clear and up-to-date narrative documentation throughout development
Qualifications:
- Excellent screenwriting and narrative design skills for interactive media
- Demonstrated ability to make narrative decisions in a game development context
- Good understanding of game development pipelines and narrative integration
- Ability to collaborate effectively with multidisciplinary teams and integrate feedback
- Experience with iterative and replayable storytelling
- Strong organisational sense, clear communication, and attention to detail
- Creativity, curiosity, and observational skills
- Strong interest in storytelling as an interactive system