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From the employer's careers site First seen 13 Nov 2026

Gameplay Animator

The employer hasn't listed a salary.

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Description

We are looking for enthusiastic and self-motivated Animators to join our Singapore-based team working on an exciting, new, and unannounced AAA project.

This is a hands-on animation role focused on creating believable, responsive gameplay across traversal, combat, and interactive sequences. You will work closely with designers and programmers, contributing both to the animations themselves and to the setup and adjustments needed to make them work effectively in-game.

Responsibilities:

  • Create and refine gameplay animations across traversal, combat, and interactive sequences.
  • Animate traversal actions including climbing, jumping, mantling, and general movement across the environment.
  • Work closely with programmers and designers to bring animations into the game and ensure they respond well to player input.
  • Create and implement rapid in-game previs for interactive narrative and action sequences.
  • Animate combat for both player characters and NPCs, including hand-to-hand, improvised weapons, throwing, and ranged actions.
  • Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements.
  • Help set up, test, and adjust animations in-engine, with support from the wider team.
  • Identify animation issues and work with programmers and designers to find practical solutions.
  • Contribute to the overall quality and responsiveness of the gameplay experience.

Requirements:

  • Professional experience in gameplay animation, character animation, technical animation, or a closely related role.
  • Strong animation skills, with a good eye for movement, timing, posing, and weight.
  • An understanding of what makes animation feel believable and responsive in a game.
  • Comfortable discussing animation needs and issues with programmers and designers.
  • Able to handle practical animation setup and adjustments in-engine, and willing to learn unfamiliar tools and workflows.
  • Able to prototype, take feedback, and iterate quickly.
  • Experience contributing to at least one shipped game, ideally at AAA or high-quality production scale.

Nice to have:

  • Experience animating traversal, combat, or interactive narrative sequences.
  • Familiarity with Unreal, Unity, or proprietary game engines.
  • Experience with motion capture or gameplay animation pipelines.
  • Familiarity with animation graphs, state machines, rigging, or procedural animation.

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Skills

Required

  • animation
  • game development
  • game engine

Nice to have

  • Unreal
  • Unity
  • motion capture
  • gameplay animation pipelines
  • animation graphs
  • state machines
  • rigging
  • procedural animation

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.workable.com/view/nmiUdJNyxRozV8PYjFPmo7/gameplay-animator-in-singapore-at-keywords-studios

Apply on Keywords Studios