Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family.
As a Senior Gameplay Animator, you'll work at the intersection of animation, technology, and gameplay to create responsive, immersive, and believable character experiences.
Responsibilities:
- Create high-quality gameplay animation using both motion capture and keyframe techniques.
- Build, implement, and maintain gameplay animation systems in Snowdrop.
- Partner with Design, Code, Technical Animation, and Technical Art to deliver compelling gameplay experiences.
- Drive animation features from concept and prototyping through implementation and polish.
- Continuously explore new tools, techniques, and workflows that push animation quality forward.
- Lead and direct motion capture shoots when needed.
- Mentor and support fellow animators through collaboration, feedback, and knowledge sharing.
Qualifications:
- Professional gameplay animation experience, with a strong focus on gameplay systems.
- A solid understanding of the wider game development process, including previous experience shipping a AAA or AA title.
- Experience implementing animation in a game engine, including state machines, blend trees, and gameplay-driven animation systems.
- Experience creating animation for third-person action gameplay, for either player characters or NPCs.
- Strong understanding of motion capture and realistic keyframe animation workflows.
- Experience creating believable weapon handling and combat animations.
- Proficiency in MotionBuilder, Maya, or equivalent DCC software.
- Strong communication and collaboration skills.
Is a plus if you have:
- Experience with Snowdrop or similar proprietary game engines.
- Familiarity and/or interest with The Division franchise.
- Experience directing or supporting motion capture shoots.