Description
We are seeking a 6-month internship for a Stage Level Designer to join our development team on an unannounced project. As a Level Designer, you will be responsible for designing, prototyping, and implementing game levels in line with the project's creative vision.
You will work closely with Game Designers, Level Artists, Programmers, and other disciplines to create engaging play spaces that offer a smooth and consistent experience for players.
Key responsibilities:
- Design, prototype, and implement game levels from concept to integration in the game engine.
- Create and iterate on gameplay situations that meet project objectives.
- Develop navigation, exploration, and progression intentions tailored to the desired player experience.
- Apply principles of flow, rhythm, readability, and difficulty to level design.
- Set up playable environments that incorporate defined game mechanics.
- Regularly present and share your work to gather feedback and improve proposals.
- Collaborate with other disciplines to ensure technical feasibility and overall coherence of levels.
- Participate in iteration, testing, and polishing phases to continually improve game quality.
- Provide support to the Level Design team on cross-functional topics as needed.
Qualifications:
- Currently pursuing a Level Design education and looking for a 6-month internship starting February 2027.
- Good understanding of Level Design fundamentals (flow, pacing, progression, readability, onboarding, exploration).
- Strong sensitivity to player experience and game environment construction.
- Good knowledge of video games and ability to analyse existing game levels.
- Familiarity with Unreal Engine or ability to quickly learn new tools.
- Sensitivity to environmental storytelling.
- Good English language skills, written and spoken.
- Particular interest in adventure, action, and platform games.
Required qualities:
- Creativity and ability to propose relevant Level Design solutions.
- Curiosity and desire to learn in a collaborative environment.
- Analytical mindset and ability to receive feedback.
- Rigor and organisational sense.
- Good interpersonal skills and ability to work with different departments.
- Player empathy and concern for experience quality.
- Proactive and autonomous in assigned tasks.
Additional information:
- Location: Montpellier (on-site).
- Start date: February.
- Contract: 6-month internship.
- Benefits: 50% reimbursement of transportation costs or mileage allowance for bicycle use; access to Ubisoft's game library; preferential rates for various events and services.