Description
We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.
In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.
The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.
Key Responsibilities
Open-World Scene Layout & Composition
- Build open-world regions based on concept art, design documentation, and visual targets.
- Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
- Create immersive game environments that offer rich exploration value.
- Complete the full production pipeline from Blockout to Final Art.
- Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.
UE5 Environment Production & Optimization
- Proficiently utilize UE5 open-world pipelines and tools, including:
- World Partition
- Data Layers
- One File Per Actor (OFPA)
- Landscape
- Foliage
- HLOD
- Nanite
- Lumen
- PCG (Procedural Content Generation)
- Responsible for scene performance optimization and asset management.
- Participate in establishing open-world production standards and best practices.
- Drive the implementation and integration of cutting-edge UE5 technologies within the project.
Team Collaboration
- Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
- Participate in reviews, feedback loops, and project milestone deliveries.
- Mentor and guide junior and mid-level artists to foster their growth.
- Assist in elevating the team's overall production efficiency and quality standards.
Requirements
Mandatory Qualifications
- 5+ years of professional experience in the game industry.
- Contributed to at least one shipped AA or AAA game project.
- Direct development experience in open-world projects.
- Proficient in Unreal Engine 5.
- Outstanding skills in scene composition, spatial design, and environmental storytelling.
- Familiar with large-scale map production pipelines and asset management specifications.
- Capable of independently taking ownership of massive regions from production to final quality control.
- Good English documentation reading comprehension and cross-team collaboration skills.
Technical Competencies
Candidates must possess one or more of the following core technical capabilities:
- Practical, project-proven experience with World Partition.
- Experience in large map Streaming management.
- Experience optimizing Nanite and Lumen.
- Experience building and optimizing HLODs.
- Experience with PCG (Procedural Content Generation) environment creation.
- Experience with Landscape tools for large-scale terrain generation.
- Experience in scene performance profiling and optimization.
- Experience with UE5 open-world collaborative development pipelines.
Preferred Qualifications (Pluses)
Priority will be given to candidates with experience in:
- Houdini / Houdini Engine workflow experience.
- Blueprint development capabilities.
- Material and Shader creation experience.
- Python tool development experience.
- A Technical Artist background.
- Photogrammetry project experience.
- Multiplayer online open-world project experience.
- Console platform development experience (PS5 / Xbox Series X|S).
- International AAA project development experience.
Benefits
- Base salary
- Bonus
- Health insurance
- EAP Program
- Relocation support