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From the employer's careers site First seen 27 Oct 2026

Senior UE5 Open-World Level Artist

The employer hasn't listed a salary.

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Description

We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.

In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.

The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.

Key Responsibilities

Open-World Scene Layout & Composition

  • Build open-world regions based on concept art, design documentation, and visual targets.
  • Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
  • Create immersive game environments that offer rich exploration value.
  • Complete the full production pipeline from Blockout to Final Art.
  • Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.

UE5 Environment Production & Optimization

  • Proficiently utilize UE5 open-world pipelines and tools, including:
  • World Partition
  • Data Layers
  • One File Per Actor (OFPA)
  • Landscape
  • Foliage
  • HLOD
  • Nanite
  • Lumen
  • PCG (Procedural Content Generation)
  • Responsible for scene performance optimization and asset management.
  • Participate in establishing open-world production standards and best practices.
  • Drive the implementation and integration of cutting-edge UE5 technologies within the project.

Team Collaboration

  • Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
  • Participate in reviews, feedback loops, and project milestone deliveries.
  • Mentor and guide junior and mid-level artists to foster their growth.
  • Assist in elevating the team's overall production efficiency and quality standards.

Requirements

Mandatory Qualifications

  • 5+ years of professional experience in the game industry.
  • Contributed to at least one shipped AA or AAA game project.
  • Direct development experience in open-world projects.
  • Proficient in Unreal Engine 5.
  • Outstanding skills in scene composition, spatial design, and environmental storytelling.
  • Familiar with large-scale map production pipelines and asset management specifications.
  • Capable of independently taking ownership of massive regions from production to final quality control.
  • Good English documentation reading comprehension and cross-team collaboration skills.

Technical Competencies

Candidates must possess one or more of the following core technical capabilities:

  • Practical, project-proven experience with World Partition.
  • Experience in large map Streaming management.
  • Experience optimizing Nanite and Lumen.
  • Experience building and optimizing HLODs.
  • Experience with PCG (Procedural Content Generation) environment creation.
  • Experience with Landscape tools for large-scale terrain generation.
  • Experience in scene performance profiling and optimization.
  • Experience with UE5 open-world collaborative development pipelines.

Preferred Qualifications (Pluses)

Priority will be given to candidates with experience in:

  • Houdini / Houdini Engine workflow experience.
  • Blueprint development capabilities.
  • Material and Shader creation experience.
  • Python tool development experience.
  • A Technical Artist background.
  • Photogrammetry project experience.
  • Multiplayer online open-world project experience.
  • Console platform development experience (PS5 / Xbox Series X|S).
  • International AAA project development experience.

Benefits

  • Base salary
  • Bonus
  • Health insurance
  • EAP Program
  • Relocation support

Skills

Required

  • Unreal Engine 5
  • World Partition
  • Data Layers
  • One File Per Actor (OFPA)
  • Landscape
  • Foliage
  • HLOD
  • Nanite
  • Lumen
  • PCG (Procedural Content Generation)
  • scene composition
  • spatial design
  • environmental storytelling
  • large-scale map production pipelines
  • asset management

Nice to have

  • Houdini / Houdini Engine
  • Blueprint development
  • Material and Shader creation
  • Python tool development
  • Technical Artist background
  • Photogrammetry project experience
  • Multiplayer online open-world project experience
  • Console platform development experience (PS5 / Xbox Series X|S)
  • International AAA project development experience

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.workable.com/view/vf69L3ZzpvDZhKihvqHkuM/senior-ue5-open-world-level-artist-in-shanghai-at-keywords-studios

Apply on Keywords Studios